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Zentrale Klassen und Services

Alle Lebensdauern sind im aktuellen BootstrapBase Singleton, sofern nicht als Scene-Node markiert.

Namespace / Klasse Pfad Erzeuger / Nutzer Wichtige API und Grenze
HolodeckArena3D.Core.Bootstrap.AppBootstrap Core/Bootstrap/AppBootstrap.cs Autoload / Client BuildServices, MainMenu; keine Featurelogik
HolodeckArena3D.Core.Bootstrap.ServerBootstrap Core/Bootstrap/ServerBootstrap.cs Autoload / Headless ENet/Registry lifecycle
HolodeckArena3D.Core.GameFlow.GameFlowService Core/GameFlow/GameFlowService.cs DI / UI, Run GoTo*Async; Routen zentral halten
HolodeckArena3D.Core.SceneLoading.SceneLoader Core/SceneLoading/SceneLoader.cs DI / GameFlow Preload/ChangeScene; injiziert Scene
HolodeckArena3D.Core.Events.EventBus Core/Events/EventBus.cs DI / fast alle Features Subscribe/Publish/Unsubscribe; kein persistenter State
HolodeckArena3D.Core.Runtime.RuntimeOptionsStore Core/Runtime/RuntimeOptionsStore.cs DI / Bootstrap, Registry, Nakama Current, Config; nach Initialize read-only behandeln
HolodeckArena3D.Core.Network.NetworkManager Core/Network/NetworkManager.cs Autoload / MainMenu ENet Connect/Cleanup, Connection Events
HolodeckArena3D.Core.Network.HubNetworkSync Core/Network/HubNetworkSync.cs Autoload / Hub Register/Movement RPC; nur Social Hub
HolodeckArena3D.Core.Network.DungeonCombatNetworkSync Core/Network/DungeonCombatNetworkSync.cs Autoload / Dungeon, Headless Start/Fire/Reload/Switch/Pose; Server besitzt Combat-Zustand
HolodeckArena3D.Integrations.Nakama.NakamaAuthService Integrations/Nakama/NakamaAuthService.cs DI / MainMenu Login/Register/Restore/Logout
HolodeckArena3D.Integrations.Nakama.NakamaRpcService Integrations/Nakama/NakamaRpcService.cs DI / Feature-Services typisierte RPC-Brücke; UI nicht direkt koppeln
HolodeckArena3D.Features.Dungeons.Run.DungeonRunService Features/Dungeons/Run/DungeonRunService.cs DI / RunController Prepare/Notify/Complete/Abort Backend-Session
HolodeckArena.Shared.Dungeons.Definitions.DungeonGeneratorV3 Shared/Dungeons/Definitions/DungeonGeneratorV3.cs GeneratorFactory / Run, Tests Generate; deterministisch/Godot-frei
HolodeckArena.Shared.Dungeons.Definitions.RunDefinition Shared/Dungeons/Definitions/RunDefinition.cs Generator/Service / Runtime, Replayziel immutable Run-Wahrheit; Presentation nicht hinein
HolodeckArena3D.Features.Dungeons.Run.DungeonRun3DController Features/Dungeons/Run/DungeonRun3DController.cs DungeonRun3DScene / Scene GenerateWorld, Encounter, Exit; Scene-Orchestrator
HolodeckArena3D.Features.Dungeons.Rooms.Metadata.RoomTemplateSelector Rooms/Metadata/RoomTemplateSelector.cs RunController / Tests Select; stabile Sortierung/Seed
HolodeckArena3D.Features.Dungeons.Rooms.Runtime.RoomTemplateInstantiator Rooms/Runtime/RoomTemplateInstantiator.cs RunController Scene→RoomRuntimeContext/Socketstate
HolodeckArena3D.Features.Dungeons.Run.RoomEncounterRuntime3D Run/RoomEncounterRuntime3D.cs RunController / Räume Waves, Spawn, RegisterDefeated, Completion
HolodeckArena3D.Features.Dungeons.Run.Boss.BossEncounterRuntime Run/Boss/BossEncounterRuntime.cs RunController / Bossgegner Phasen, Angriffe, Adds, Arena-Events
HolodeckArena.Shared.Dungeons.Runtime.DungeonObjectiveTracker Shared/Dungeons/Runtime/DungeonObjectiveTracker.cs ObjectiveTracker3D / Tests deduplizierte Boss-/Pointwertung
HolodeckArena.Shared.Loadouts.LoadoutValidator Shared/Loadouts/LoadoutValidator.cs DI / Run und Network Sync Validate/CreateValidated/Hash; gespeichertes Loadout nie umgehen
HolodeckArena.Shared.Loadouts.WeaponStatCalculator Shared/Loadouts/WeaponStatCalculator.cs DI / WeaponFactory, Tests deterministische Stats
HolodeckArena.Shared.Progression.UnlockService Shared/Progression/UnlockService.cs DI / LoadoutValidator IsUnlocked/Meets; Storage nicht hier
HolodeckArena.Shared.Progression.PlayerProgressionProfile Shared/Progression/PlayerProgressionProfile.cs PlayerProgressionComponent / Domain Tests Profilinvarianten, idempotente Unlocks/Challenges, Mastery-XP
LeaderboardQueryService Features/Leaderboards/Application/LeaderboardQueryService.cs DI / Leaderboard UI validiert und begrenzt Read-Requests; Nakama hinter ILeaderboardClient
HolodeckArena3D.Features.Hub.HubController Features/Hub/HubController.cs HubClientScene / UI Chat/Terminal/Leave; keine Backendautorität

Events stehen in IDs und Events; Ownership in System Map.